Selected Works · Samsung Research · 2020–2026
Designing AI identity at scale — where cultural empathy, prompt engineering, and user research converge into a feature used by millions.
Portrait Studio is Samsung's AI portrait & style engine — shipped across Galaxy Flip, Fold, and S-series. I led it from zero: the research, the prompt architecture, the style strategy, the cultural frameworks, and the team that scaled it globally.
In 2024, prompt engineering for large vision models was uncharted territory. The first thing we discovered wasn't a UX problem — it was an identity problem.
A designer's feedback shaped the AI model itself — not just the interface.
I raised these concerns and directly influenced Google's team in Mountain View to retrain Imagen 1/2. What started as a UX observation became an input to the model's training pipeline.
Imagen 1/2 · Cultural markers · 60/40 Framework · Prompt Architecture · Seoul secondment · Influencing Google Mountain View
Every prompt I engineered is governed by this principle — 60% accuracy, 40% creativity.
Accuracy preserves what makes you you. Creativity adds what makes you wow.
Modular prompt anatomy for Imagen 4 · T2I Server
Every word is a design decision. At 480 tokens, there's no room for ambiguity.
The 60/40 framework and prompt architecture were validated during a secondment at Samsung HQ in Seoul. This foundation became the system used to expand into more styles across subsequent releases.
Testing was a critical blocker — security restrictions at HQ and ORCs meant server-side validation could only happen in Korea. The framework had to be robust enough to guide remote iteration without direct access.
Pet portrait research · Ghibli moment · 78-user study · 40 → 10 style selection · Cross-border leadership
When we came back from Seoul with the framework validated, the team was given an exercise: study which styles could be introduced for pet portraits. I had recently become a pet parent — 3 cats — and that personal connection shaped the research lens.
We pulled extensive research on how people associate with their pets and how it fundamentally differs from people portraits. Pets are family, not subjects — and the emotional language users used confirmed this.
During pet portrait research, the Ghibli trend exploded globally. Models were getting stronger, and the project expanded beyond pet portraits to entire photo generation — we needed to suggest more styles with careful consideration as our parameters were evolving and our USP was in question. Cross-referenced Adobe Creative Trends 2024, social AI reports, and 5 niche apps.
As models grew stronger, the core question became user intent and use cases. We mapped them through a structured user study. 78 users · 4-step methodology · 65/35 M/F · 80% millennials.
Two completely different behavioural profiles emerged from the same product.
Many got commercialised into devices — cross-team collaborations across mobile divisions.
Portrait Studio as a capability surfaced across the Samsung ecosystem — every entry point designed for zero-friction access.
20 portrait + 20 pet candidates filtered through 5 criteria.
Seoul proposed Studio, K-pop Star, Webtoon. I advocated for Fisheye, Clay Figurine, Sneaky Peek, Bubble Time, Felt Toy, Peekaboo. The result: a hybrid set that's stronger for a global audience.
Seoul Secondment built the cross-cultural trust that made this collaboration possible. Server testing was outsourced to Korea due to India security restrictions — led entirely with research-backed advocacy.
Real screens. Real UX decisions. From style tray to final output.
Select photo → Choose style → Generate → Result
The style tray layout directly influences which prompts get triggered. Scroll depth in the tray = user exploration = prompt diversity. UI architecture and AI behaviour are inseparable.
Final shipped styles across portrait and pet portrait modes.
Scaling to tablet and desktop wasn't about making the mobile layout wider — it was about rethinking the interaction model for how people use large screens. Different posture, different gaze, different expectations.
Not everything ships at v1. Some features emerge from usage patterns.
Portrait Studio ships across Samsung's flagship and foldable ecosystem — reaching hundreds of millions.
Live interaction demos showing the AI generation pipeline and UX flow.
Open-ended prompts · Seasonal styles · 2026 trends integration · Module redesign for infinite extensibility
Adding styles every year wasn't sustainable. We redesigned the entire module.
Five capabilities. One project. Everything I know how to do.
If I were starting this project over with what I know now.
5+ years designing AI imaging experiences across 6 form factors, One UI 5.0 → 9.0, and multiple cross-team collaborations.
Fun Mode is the Samsung Camera's AR lens experience — a partnership with Snapchat that brings real-time augmented reality filters directly into the native camera app on Galaxy devices.
The experience features 7 AR lenses always available, 4 Special Wide & Ultra-Wide lenses refreshed quarterly, and 1 daily featured lens updated every day — keeping the experience fresh and engaging across millions of devices.
The project spanned two parallel tracks — improving the core usability of Fun Mode, and defining a scalable design framework for sponsored AR lenses entering the Galaxy Camera ecosystem.
The research phase began with a structured analysis of existing signals — heuristic evaluation, voice-of-customer data, and competitive benchmarking — before moving into primary fieldwork.
Systematic heuristic evaluation across Nielsen's 10 usability principles revealed critical violations in visibility of system status, match between system and real world, and user control — validating the need for a ground-up interaction audit.
VOC data mining across app store reviews, customer support tickets, and NPS survey verbatim surfaced recurring themes: users were confused by the lens discovery model, disappointed by AR element fidelity, and unaware of key features like video capture.
Cross-platform competitive analysis across Snapchat, Instagram Reels, TikTok effects, and Apple's PhotoBooth mapped best-in-class patterns for lens preview, content refresh cadence, and sponsored content integration models.
Moderated usability sessions were conducted with 8 participants across Gen Z and Millennial demographics — the core Fun Mode user base. Sessions uncovered over 20 distinct pain points spanning discoverability, content quality, and feature awareness.
Five critical usability failures emerged from primary research — each backed by observed behaviour and quantitative task-completion data.
Structured ideation translated research findings into actionable design directions through HMW exercises, a cross-functional design critique, and three distinct concept frameworks.
As Samsung opened Fun Mode to brand partnerships — including major entertainment IP like Avatar and The Mandalorian — a rigorous UX framework was needed. The audit began with a systematic analysis of 18+ existing sponsored lenses across 5+ content categories.
The framework defined clear roles across the ecosystem — Samsung as publisher, Snap and brand partners as advertisers — and established an impression-based commercial model with transparent revenue sharing.
The sponsored lens framework wasn't created in isolation — it was co-developed with PM and business teams during Quarterly Business Reviews (QBRs) with the Snapchat partnership team.
Fun Mode ships across Samsung's Galaxy A-series portfolio — reaching the widest possible Android user base through Snap Camera Kit integration at the system level.
Designing accessibility that works across every Samsung device — from compact phones to tablets and foldables.
The Magnifier project was a cross-studio endeavour spanning SRIB UX and Seoul UX, with engineering collaboration from EP Group 1 and SRIN RnD.
Magnifier's journey from inception through to premium overhaul — spanning core enhancements, competitive differentiation, and a drive toward inclusive design at scale.
A systematic review of Apple Magnifier and Google Lens uncovered what users praise — and what Samsung could do better. This analysis directly shaped the enhancement roadmap.
Three strategic directions define the long-term roadmap — from a fresh UX overhaul to AI-powered assistance and deeper system integration across One UI.
Magnifier was designed to scale beyond the phone — with tailored experiences for the Galaxy Z Fold (cover and unfolded states) and Tab S11 (capture and post-capture landscape modes).
Two forward-looking proposals define the next generation of Magnifier: a Voice Guided Assist feature using LVM/VQM proof-of-concept to provide real-time verbal descriptions, and a targeted effort to dramatically improve feature discoverability across the One UI surface.
Magnifier required deep collaboration with Samsung's Accessibility team to ensure full compliance with the European Accessibility Act (EAA) — going beyond minimum standards to create a truly inclusive experience.
The most compelling next frontier for Magnifier is wearable AR — specifically Samsung's upcoming smart glasses ecosystem. Magnifier's camera-based zoom and enhancement pipeline translates directly to heads-up display (HUD) rendering for low-vision users, enabling real-time environmental augmentation without requiring users to hold a device.
Magnifier ships across every Galaxy device — from the entry-level Galaxy A14 (34M+ units) to flagship foldables — with model-specific UX adaptations for each form factor. Designing for 1 in 4 adults globally who live with some form of disability.
Shipped Magnifier screens across the Galaxy ecosystem — a consistent accessibility experience that adapts to every device and context.